Devil May Cry 3: Dante’s Awakening


: Capcom
Publisher: Capcom
Action Game
Release Date:
February 17, 2005
Game Size:
442 MB
System Requirements:
Intel Pentium IV or AMD Athlon 1GHz Processor, Windows 2000/XP/Vista/7/8, 512 MB of RAM, 128MB nVidia GeForce FX or ATi Radeon 9500 class Video Card, 4.7GB Hard Disk Space

Gameplay in Devil May Cry 3 consists of levels called “missions”, in which players must fight numerous enemies, perform platforming tasks, and occasionally solve puzzles to progress through the story. The player’s performance in each mission is graded from D at the bottom, up through C, B, A, with top ranks of S and SS, which have the strictest requirements. Grades are based on the time taken to complete the mission, the amount of “red orbs” gathered (the in-game currency obtained from defeated enemies), “stylish” combat, item usage, and damage taken. “Stylish” combat is defined as performing an unbroken series of varied attacks while avoiding damage, and is tracked by an on-screen gauge. The longer the player attacks without repeating techniques and evades damage, the higher the gauge rises. The gauge starts with no grade, becomes “Dope” after a minimum number of attacks, then proceeds with “Cool”, “Blast”, “Alright”, “Sweet”, “SShowtime”, and peaks at “SSStylish”; if Dante receives damage, the style rating drops a few levels; if the gauge is on “Cool” or below, it will reset. The game’s battle system allows the player to chain attacks together, with each weapon having a number of unique attacks. Although the game mainly focuses on an aggressive approach to battle, the player must employ some strategy as the enemies have a wide variety of artificial intelligence tactics, and will respond to a number of events.

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Gameplay Video


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